Task Force Command
Move ships and aircraft at scale, coordinate escorts, and keep the carrier alive without piloting every platform yourself.
Modern naval real-time strategy
Command a modern carrier task force through aircraft operations, long-range missile salvos, imperfect information, and layered defense.
The Game
Move ships and aircraft at scale, coordinate escorts, and keep the carrier alive without piloting every platform yourself.
Read contacts, confidence levels, estimated positions, search sectors, and emissions risk before committing to a strike.
Watch launch warnings become tracks, assign defenses, manage countermeasures, and understand why a salvo hit or missed.
Devblog
The first validation target is a playable carrier duel against AI: scout, classify, strike, defend, and resolve the match through carrier kill or combat score.
The interface direction combines naval-chart logic with RTS readability: range rings, bearings, contact tracks, uncertainty areas, alerts, and fast commands.
A missile engagement should unfold through launch warning, detection, classification, defensive assignment, terminal defense, and clear hit-or-miss feedback.
The target look is realistic ships, aircraft, missiles, and ocean presentation with exaggerated UI and combat effects where readability needs it.