Command view during a live engagement: stylized track symbology and threat wedges over a realistic ocean.
Where the two layers meet: realistic water and hardware underneath, a deliberately stylized command language on top. (Capture updated July 2026.)

Carrier Strike Group should feel grounded. Ships, aircraft, weapons, and the ocean should read as modern military hardware rather than pure abstraction. At the same time, the game is an RTS, and the player needs a clear command language over the top of the simulation.

Where Realism Yields To Readability

The site and the game should communicate the same rule: authenticity supports the tactical fantasy, but readability wins when the two conflict. Missile trails, alert frames, contact shapes, range rings, uncertainty zones, and posture indicators can be more stylized than the underlying assets because they are part of the command interface.

In-development command UI showing fleet state, contacts, radar, and ESM panels.
Curated pre-alpha capture: the command layer is shown where it is already readable enough to support the pitch.