Carrier Strike Group should feel grounded. Ships, aircraft, weapons, and the ocean should read as modern military hardware rather than pure abstraction. At the same time, the game is an RTS, and the player needs a clear command language over the top of the simulation.
Where Realism Yields To Readability
The site and the game should communicate the same rule: authenticity supports the tactical fantasy, but readability wins when the two conflict. Missile trails, alert frames, contact shapes, range rings, uncertainty zones, and posture indicators can be more stylized than the underlying assets because they are part of the command interface.